Rolling Well — Gaming for Health and Wellbeing
29–30 July 2026 · Tunbridge Wells

Gaming for Health
and Wellbeing

A two-day conference bringing together practitioners, researchers, clinicians and community organisers to explore how tabletop role-playing games can support wellbeing, creativity and social connection.

Event at a Glance🎲
📅
Dates
29–30 July 2026
📍
Venue
The Amelia Scott, Royal Tunbridge Wells
🎟️
Fee
£12 per day — lunch & refreshments included
👥
For
Educators, researchers, clinicians & community organisers
2
Conference days
£12
Per day (incl. lunch)
5
Partner organisations
125 days
Until the conference
Tabletop RPGs for WellbeingSocial Connection Through PlayNeurodiversity & GamesClinical ApplicationsDelphi StudyCommunity PracticeAcademic CollaborationGaming for Health29–30 July 2026The Amelia Scott · Tunbridge WellsTabletop RPGs for WellbeingSocial Connection Through PlayNeurodiversity & GamesClinical ApplicationsDelphi StudyCommunity PracticeAcademic CollaborationGaming for Health29–30 July 2026The Amelia Scott · Tunbridge Wells

Rolling Well Conference
2026

Hosted by the University of Plymouth, Manchester Metropolitan University and The Amelia Scott Centre, and funded by Game in Lab, Rolling Well is a two-day conference bringing together practitioners, researchers, clinicians and community organisers to explore how tabletop role-playing games can support wellbeing, creativity and social connection.

While the primary function of tabletop roleplaying games [TTRPGs] is to provide entertainment and engagement, there is growing interest amongst members of the educational and therapeutic communities to expand its offerings to those who may benefit cognitively and emotionally from roleplay.

Despite this growing interest in using TTRPGs for educational and therapeutic purposes, there is limited information about how they can be used in such settings. Sardon and Devlin-Scherer (2016), for instance, discuss the ways in which game-based curriculums could be beneficial in educational settings while also noting how there may be resistance from educators who may not see them as pertinent or worth the extra time and cost for implementation. Similarly, a scoping review on TTRPGs for therapeutic purposes (Yuliawati et al., 2024) showed that while there were numerous qualitative studies on the mental health benefits of TTRPGs, there was a distinct lack of controlled studies detailing its effects. In line with this, Ben-Ezra et al., (2018) found that while many mental health practitioners were interested in incorporating TTRPGs into their formal practice, they did not feel confident in their ability to learn ways to do this effectively. As such, while TTRPGs show great promise for improving outcomes for students and those in therapy, there is a gap in how to collate and disseminate best practice in tangible, easily adoptable ways.

At Rolling Well we aim to tackle these questions and begin to close evidence gaps. Therefore, we welcome proposals from academics, practitioners and game designers that address (but are not limited to) the following themes:

  • RPGs and social connection
  • RPG design for wellbeing.
  • Therapeutic applications of roleplaying games, including their use in mental health, social work, or community practice.
  • Wellbeing in RPG communities.
  • RPGs in educational settings
  • RPGs and neurodivergence
  • RPGs and identity exploration
Event at a Glance🎲
📅
Dates
29–30 July 2026 (Wed–Thu)
📍
Venue
The Amelia Scott, Royal Tunbridge Wells
🎟️
Fee
£12 per day — lunch & refreshments included
👥
Who
Educators, researchers, clinicians & community organisers
🎤

Research Talks

Presentations from academics exploring the evidence base for TTRPGs in therapeutic, educational and community settings.

📋

Case Studies

Practitioners sharing real-world applications — from NHS settings to neurodiversity support programmes.

🛠️

Hands-on Workshops

Active sessions designing, playing and reflecting on TTRPG experiences for wellbeing-focused contexts.

🤝

Networking

Structured opportunities to build partnerships across the UK TTRPG academic and social care communities.

📖

Delphi Study

Contribute to a peer-reviewed publication and open-access toolkit on best practices in TTRPG wellbeing work.

🏛️

UKRI Groundwork

Help lay the foundation for a large-scale funding application to advance structured research in this field.

Partner Organisations

University of PlymouthManchester Game CentreGame in LabThe Amelia ScottManchester Metropolitan University

This workshop has been made possible by the generous support of Game in Lab, an international research initiative dedicated to advancing rigorous, multidisciplinary study of games and play.

You can
get involved.

Submissions can be proposed for the following formats:

🎤
Individual Presentations
Research or practice-based · 20 minutes + Q&A
🛠️
Workshops or Creative Contributions
Please specify required length when submitting
🔵
Roundtables / Panels
60–90 minutes · 3–5 participants recommended
Submission Guidelines

Please provide the following in your submission:

  • A contribution title
  • A 300-word summary of your proposed contribution
  • A list of presenter names and affiliations
  • A 150-word speaker bio for each person presenting
  • If proposing a workshop, please include any technical requirements: space needed, access needs, max/min participant numbers, etc

We have limited funds to support participation. Please indicate in your proposal if you require a bursary, what you require, and we will do our best to help.

Please send proposals (PDF or Word) to event@rollingwell.org.uk with the subject line "Proposal".

📋
24 April 2026
Submission deadline
11:59 PM GMT
📬
8 May 2026
Notification of decisions
Outcomes communicated to all applicants
22 May 2026
Speaker registration
All speakers confirm participation and register

Secure your place

Registration opens April 2026

Email us to be notified when registration opens, or get in touch if you're interested in presenting or running a workshop.

Day 1
Wednesday 29 July 2026
£12
  • Day one activities to be confirmed
Day 2
Thursday 30 July 2026
£12
  • Day two activities to be confirmed

Programme announced
in May 2026.

Coming Soon

Full speaker lineup and schedule will be published in May 2026. Email us if you'd like to present or run a workshop.

Propose a session →

What the programme will include

🎤

Keynote Talks

Leading voices in TTRPG research and applied practice

📊

Research Presentations

Peer-reviewed findings from academic teams across the UK

🏥

Applied Case Studies

Real-world deployments in clinical, community and education settings

🎲

Interactive Workshops

Hands-on sessions — come ready to roll dice and reflect

💬

Panel Discussions

Cross-sector dialogue on challenges and emerging best practices

🤝

Networking

Structured meet-and-greet opportunities to forge new collaborations

The team behind
Rolling Well.

Academic Organisers

Dr Gray Atherton & Dr Liam Cross

Dr Gray Atherton & Dr Liam Cross

Assistant Professors in Psychology

University of Plymouth, UK

Their research explores how games, play, and embodied interaction can be used to understand social cognition, especially among neurodivergent individuals. Their work in this area explores the intersection between games and neurodiversity, particularly autism, and how games can be used to bolster skills and social interaction in this population, as well as ways to gamify therapeutic and educational processes. They also do research on player dynamics and profiles in hobbyist board gamers and have published work in this area in the journals Autism, The Journal of Autism and Developmental Disorders, The American Journal of Play, and Simulation and Gaming. They have been commissioned to produce reviews of gamification for autism interventions for the French Institute for Applied Disability Research, and co-designed an accessible version of the popular game Dixit for Asmodee’s Access Plus line of disability-friendly games. They have given talks and keynotes on these topics at Essen Spiel, Canada Plays, UK Games Expo, Airecon and the NHS.

To learn more about their work:
Visit neuroplaylab.com

Dr Chloé Germaine

Dr Chloé Germaine

Reader, Department of English

Manchester Metropolitan University

Dr Chloé Germaine is a game designer, RPG writer, and academic based at Manchester Metropolitan University. Her RPG credits include co-authoring The Cthulhu Hack: Mother’s Love (Just Crunch Games) and contributing to The Between: Season 3. She is currently developing Rooted in Crisis, an eco-horror tabletop anthology built on the Trophy system, created with climate scientists and activists as a space for processing environmental grief and imagining collective futures.

Her academic work spans Game Studies, Gothic fiction, and the Environmental Humanities, and she co-authored Material Game Studies: A Philosophy of Analogue Play (Bloomsbury, 2022). She co-directs the Manchester Game Centre and co-leads STRATEGIES, a Horizon Europe-funded project on sustainable transition in Europe’s game industries.

Professor Paul Wake

Professor Paul Wake

Professor of Game Studies

Manchester Metropolitan University

Paul Wake is Professor of Game Studies at Manchester Metropolitan University and a co-director of the Manchester Game Centre. His research interests include game-making as a research method, games and communication, and game theory in the reading of literary texts. He has published articles on literary representations of casino games, 80s Adventure Gamebooks, and game design for communication. Paul also designs, uses, and plays games to start conversations about important societal topics. His recent work in this area has included Carbon City Zero: World Edition, a collaborative card game about the race to decarbonise the world’s cities, created with the climate action charity Possible and a global warming scenario for Klaus Teuber’s popular Catan®. His current game design project is Death Occurs Abroad, an archive building game set during the Second World War.

Venue & Programme Team

Daniel Huckfield

Daniel Huckfield

Creative Health Projects Officer

The Amelia Scott, Tunbridge Wells

He has developed a successful, creative, and engaging program over the last three and a half years, exploring the power of museum objects, creative writing, exhibition writing, and Dungeons & Dragons for wellbeing and mental health.

With over seven years of experience in developing and facilitating wellbeing and creative health interventions, Daniel has lived experience of mental health struggles and brings this experience to his facilitation work.

Daniel has developed his practice in areas including interventions for those at risk of social isolation and neurodivergent individuals. He is focused on exploring how creative health and wellbeing can be taken beyond more traditional arts and crafts based interventions.

Jeremy Kimmel

Jeremy Kimmel

Arts, Heritage & Engagement Director

The Amelia Scott, Tunbridge Wells

Disruptive collaborator, with a passion for improving places and strengthening communities. My work sits at the crossroads of culture, health, engagement and strategy — helping councils deliver services that are meaningful, outcome focused, efficient and genuinely valued by residents. At The Amelia Scott, I lead a complex, multi-service operation, combining strategic thinking with practical delivery: building partnerships, securing funding, using data to guide decisions, and shaping programmes that support wellbeing, learning and a stronger sense of place. What I bring is a systems view. I connect agendas that often operate in isolation — public health, youth services, community engagement, culture — and identify opportunities for them to work together for better outcomes.

Currently part of the Solace Springboard programme, I’m focused on the wider role that civic institutions can play in prevention, belonging and the future of local government. I’m driven by collaboration, clarity, and helping teams and places thrive.

The Amelia Scott

The Amelia Scott

Enriching Lives, Inspiring Learning

The Amelia Scott is a unique centre that brings people and culture together. It is a place for meeting, getting help, learning, and socialising, with a museum, art gallery, libraries, study spaces, cafe, and council services all under one roof.

The Amelia Scott
Royal Tunbridge Wells

The Amelia Scott — Mount Pleasant Road, Royal Tunbridge Wells, TN1 1AW
Open in Google Maps →
Venue Address
The Amelia ScottMount Pleasant Road
Royal Tunbridge Wells
Kent, TN1 1AW
Office hours
Monday–Friday, 9am–5pm

About The Amelia Scott

Logo for The Amelia Scott

The Amelia Scott is a unique centre that brings people and culture together. It is a place for meeting, getting help, learning, and socialising, with a museum, art gallery, libraries, study spaces, cafe, and council services all under one roof.

Getting there

🚶
On foot

Once you’ve arrived at the centre of Royal Tunbridge Wells, The Amelia Scott is fully accessible from all entrances, and the Welcome Hall is most easily accessed from the main entrance on Civic Way.

🚲
By cycle

There are cycle racks located near the building.

🚂
By rail

It is a 7-minute, lightly uphill walk from Tunbridge Wells station to The Amelia Scott. Alternatively, it is 1 stop on a variety of buses. You can book directly with Southeastern to pay no booking fees.

🚌
By bus

Most of the bus services for Royal Tunbridge Wells town centre stop right outside The Amelia Scott at the Tunbridge Wells War Memorial or by Royal Victoria Place shopping centre.

🚗
By car

Parking is available at Crescent Road, Royal Victoria Place and Meadow Road multi-storey car parks.

We'd love to hear
from you.

If you have questions about Rolling Well, ticketing, abstract submissions, partnerships, accessibility, or anything else related to the event, please get in touch.

Join a network of passionate individuals dedicated to using tabletop games for positive change.

Your questions and insights can shape the future of our community initiatives.

We aim to respond to all enquiries as promptly as possible. Whether you’re a publisher, academic, clinician, educator or simply interested in games for social good, we welcome your message.